Anyone know where I can find an entry point for the details pane?

You’re probably just missing the correct metadata on your properties. If you wish to edit your properties, make sure they have EditAnywhere set. There is also VisibleAnywhere for read-only fields.

For example:



UPROPERTY(EditAnywhere, BlueprintReadWrite)
float MySetting;


You can find the full list of available property flags in namespace UP in ObjectBase.h