Only thing i did was activate dx11 and set tessellation to flat. Wonder why its running everything for me in 64 bit. I did not click on 64 bit exe, i clicked the 32 bit exe to start the game. Here is my shortcuts target.
C:\UDK\UDK-2014-02\Binaries\Win32\FOPB.exe < Win32 folder. I remember yesterday starting the game checking the header in windowed mode and it said 64 bit dx 11. i was shocked, as i knew i clicked the 32 bit exe. Once i get the game to work again, i will check its header in windowed mode. See what version i’m running.
I’m checking this out right now, yesterday it ran fine. Today i’m getting this error when trying to load. lol, my pak got to big. 1.2 gig :). Now i know how big i can take it before it causes me errors. I could just increase my memory on my disk but that is not the proper fix. Plus it is taking 2 to 4 minutes to compile shaders in that pak before anything will start.
[0107.09] Log: Compressing '..\..\UDKGame\Content\LocalShaderCache-
PC-D3D-SM5_save.tmp' to '..\..\UDKGame\Content\LocalShaderCache-
[0107.33] Critical: appError called: Ran out of virtual memory. To prevent
this condition, you must free up more space on your primary hard disk.
[0107.33] Critical: Windows GetLastError: The system cannot find the file
[0121.44] Log: === Critical error: ===
Ran out of virtual memory. To prevent this condition, you must free up
more space on your primary hard disk.
Guess it is time to figure out how i am going to store these files so my paks stay under 300mb. This is going to be a pain to keep them under 300mb. Will have 1 map, 1 pak for its art, that is about all you can get into a pak with a 300 mb limit. 4k to 8k textures will eat up that much space.
Once i get game to load a map, i will check version in game. In menu it says 32 bit dx11. Yesterday i remember it saying 64 bit, which shocked me as i only have 1 shortcut on my desktop and it is 32 bit dx9.
Look at my pics with blue colored gun thats in game and its header says 32bit dx11. So it is in 32 bit when in game. Must been the other screen shots in the editor that i seen at 64 bit dx 11. You can see that in all the different pics in its header what mode its in.
I can load the editor just not the game, fixing now.