Anybody written a Plugin that adds Material Nodes?

Does making an exr screenshot save your shader values into the texture to half float 16-bit nicely? how would that work across vendors?

Also I haven’t used the renderToTexture node yet but what if you want precise values to be stores per pixel? Does filtering mess with that or can you specify no AA/filtering etc to get pixel perfect textures. One thing I want to do is store precomputed blackbody temperature in U and white balance offsets in V.