Any way to rotate the PawnSensing Components "Peripheral Vision"?

Hey @SLEEPYWOWWOW, Welcome to the forums!

Unfortunately there is not a way to do this via blueprints, just C++. The eyes will always be located at front and center otherwise. Here’s another thread explaining how that works!

Alternatively, you could just have the crab do periodic sphere trace to the “Left” of it to sense the player if they’re close, instead of PawnSensing.

Hope that helps! :slight_smile: