Any way to modify gravity direction for actor?

Not just yet, there’s still a bunch of stuff that doesn’t work with the gravity changes as nearly all of the math in the engine related to gravity is hard coded into the Z-axis. I’m going through it all in my spare time and updating it, once that’s done I should be able to share it. But in the mean time I’m happy to explain what I’ve changed.

Actually in that video the gravity is global, the 2nd particle emitter is a GPU side one and it’s gravity only gets set upon creation so it doesn’t update on the fly, I think I put that in the video description just to show the difference. I’m looking into getting these working too as GPU emitters allow you to have so many more particles!

However, the localised gravity is definitely something I’m going to add, I think you can kinda do it now with volumes but I don’t know if these are dynamic or not and they definitely don’t work with particles yet.