Any way to modify gravity direction for actor?

I’ve done that locally and it does just work if the gravity is constant at runtime but changing it on the fly needs each resting physics object to wake up otherwise it remains stuck to whatever surface, same with the character movement until the player walks or jumps.

do you know if there’s a way for GPU particles to receive an updated acceleration once they have been sent to the GPU? Or even if we can update acceleration the emitter module gives them?