Thanks, already had the** X **thing, but looks like it does nothing, doesn’t matter if I set 1 or 200. What did the trick was the 0.X , lowering the decimal number I’ve been able to limit the number of cl.exe and compiler driver instances.
Just in case someone needs this fix, this is my BuildConfiguration.xml, just tweak 0.5 number, smaller decimal = less threads, bigger decimal up to 1 = more threads. MaxProcessorCount looks like does nothing, just matched the number of threads at **Building X actions with Z processes… **after tweaking **ProcessorCountMultiplier **just in case.
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<ParallelExecutor>
<ProcessorCountMultiplier>0.5</ProcessorCountMultiplier>
<MaxProcessorCount>4</MaxProcessorCount>
</ParallelExecutor>
</Configuration>