Any way to know the on screen location of a drag and drop operation?

have a look at this forum thread (https://forums.unrealengine.com/t/getting-mouse-position-during-drag-and-drop-umg/85760?u=alcyonelion1).
You could run the mouse location blueprint part that I provided in my answer in the overriden “Dragged” function to constantly know the mouse location in the world.