you can have some actor with a call dispatch binded into gameinstance
I had similar issues like that in the past and what I used is a timeline inside an
actor.
timelines can run even if the game is paused while timers dont.
So you can make a timeline…set as tick when paused and inside the timeline
put some even trigger track that makes a call to be heared by the binded gameinstance.
Yes I know…its too hacky lol