Any way to execute delays in functions inside game instance when the game is paused?

you can have some actor with a call dispatch binded into gameinstance
I had similar issues like that in the past and what I used is a timeline inside an
actor.

timelines can run even if the game is paused while timers dont.
So you can make a timeline…set as tick when paused and inside the timeline
put some even trigger track that makes a call to be heared by the binded gameinstance.

Yes I know…its too hacky lol

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