Sorry if I’m not being clear, but it’s not the exporting part that’s the problem. I have an FBX that has a certain number of actions (let’s say, 10 actions). I import it to Unreal without any issues, and each action is imported as a different animation, as intended. Then, I realize I need one more action, so I animate it in the other software creating a new action in the same file, and export again, overwriting the FBX, now with 11 actions. Now I just want to import the new action into Unreal, but when I import the fbx I don’t see any option to import only one action, it always imports all actions again, creating duplicates of the previous 10 actions that I already had imported. As I said, it’s not a huge problem, I just have to delete the duplicates, but it would be nice to be able to choose which actions to import when importing the FBX.