To explain in a little more details the problem I’m facing is, let’s say, I want to create a semi-procedural supermarket. I have the building itself as a blueprint and inside I’ll spawn randomly several dozen of supermarket shelves. On each of those shelve I’ll spawn many products, each being interactible.
Now, I understand that when this construction script runs it’s gonna take some time - but I have no idea what kind of performances I can expect at runtime…