But since you already have a child component, it would make more sense that the child’s collision and response aren’t set or communicating back.
sweep is usually what you use on traces, for the most part. You aren’t really running a trace, you are relying on the actor to handle it’s own collision and tell the “owner” that something is wrong.
The way I see it at least.
And I know the collision response works 100% since i used it for a couple of “non”-components.
they should have been components, but you can’t add custom meshes to components, so child actors do the trick.