I’ve tested it in the First Person template using break points at Event Begin Play call. This seems to be the order in which they are executed:
Player Controller >> Default Pawn >> HUD >> Game Mode >> Game State >> Player State >> Level Blueprint
I’ve tested it in the First Person template using break points at Event Begin Play call. This seems to be the order in which they are executed:
Player Controller >> Default Pawn >> HUD >> Game Mode >> Game State >> Player State >> Level Blueprint