There are issues to it. Like for example I had a call on character::BeginPlay
//AddControllerPitchInput(-90.0f);//make it top down
That wouldn’t work, because the player controller was not fully initialized yet.
There are issues to it. Like for example I had a call on character::BeginPlay
//AddControllerPitchInput(-90.0f);//make it top down
That wouldn’t work, because the player controller was not fully initialized yet.