Any limit to number of trigger boxes in a single level?

Seems logical. But, if a change in position of the instigating object causes a check on all the active triggers, then the primary character in my game who is the instigator, in the worst case could be changing positions constantly at the will of the gamer. This effectively could replicate a “on a tick basis” check (sorry I am a programmer). Anyway, instead of stalling any more time I will finish the zone based implementation you suggested at the beginning. It seems the cleanest way out right now. Appreciate the help, thanks !