Yeah, they’re materials that are referenced in Assets.Digest.
I tried creating a class or three that had something like
MyMats : material = material{}
and even
MyMats : material = Card_Textures.Root_Materials.CB_Slot_1_material{}
and nothing worked, I think it’s because how you have to append “_material” when referring to the assets.digest file… so I guess I have a specific ‘type’ for each of my 100+ material mappings?
Apologies, I know I’m not being terribly clear on this but it’s in large part because I’m still trying to get my bearings on calling materials this way and verse in general. Appreciate your perspective regardless.