Another "No outstanding IO, no nodes in the queue" (no recursion error in log)

Hi

The game works in editor, but when shipped for production I get the following error.
Could you please advice ?

P.S. Similar error are logged on the forum, but I see no recursion error in log that would point to a circular reference errror…

LowLevelFatalError [File:E:\UnrealEngine-5.0.1-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 994]
No outstanding IO, no nodes in the queue, yet we still have 1774 ‘AddedNodes’ in the graph (with 10 boot nodes).

0x00007ff7022e5461 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff7022e5601 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff702300220 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff7022f0356 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff702401144 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff702400ffa Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff702407979 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff70240c7f1 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff70240bf37 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff704736c75 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff704735daa Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff704733d4f Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff7018ce005 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff7018ce825 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff7018c951d Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff7018cd8d7 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff702122002 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff702316249 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff70240d4e5 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff702402fdd Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff70186dfc3 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff70186a94c Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff70186ac1a Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff70186beb4 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff7018748d4 Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ff70510496e Prototype_02-Win64-Shipping.exe!UnknownFunction
0x00007ffd2f987034 KERNEL32.DLL!UnknownFunction
0x00007ffd302c2651 ntdll.dll!UnknownFunction

1 Like

Similar error, no fix: Fatal Error with Packaged Game In 4.19

Detailed log (first 8600 lines remove, they are all LogStreaming: Error: AddedNode: errors)

[2022.05.03-07.58.57:447][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 5 Export_Serialize   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Camera/
[2022.05.03-07.58.57:447][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 5 Export_StartIO   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Camera/
[2022.05.03-07.58.57:447][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 6 Export_Create   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/CollisionCylinder/
[2022.05.03-07.58.57:447][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 6 Export_Serialize   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/CollisionCylinder/
[2022.05.03-07.58.57:458][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 6 Export_StartIO   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/CollisionCylinder/
[2022.05.03-07.58.57:458][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 7 Export_Create   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/CharMoveComp/
[2022.05.03-07.58.57:458][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 7 Export_Serialize   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/CharMoveComp/
[2022.05.03-07.58.57:458][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 7 Export_StartIO   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/CharMoveComp/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 8 Export_Create   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Combat/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 8 Export_Serialize   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Combat/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 8 Export_StartIO   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Combat/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 11 Export_Serialize   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/BP_NPC_Wolf_C/InheritableComponentHandler/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 11 Export_StartIO   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/BP_NPC_Wolf_C/InheritableComponentHandler/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 12 Export_Create   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/BP_NPC_Wolf_C/Niagara_0_GEN_VARIABLE/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 12 Export_Serialize   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/BP_NPC_Wolf_C/Niagara_0_GEN_VARIABLE/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 12 Export_StartIO   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/BP_NPC_Wolf_C/Niagara_0_GEN_VARIABLE/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 13 Export_Serialize   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/BP_NPC_Wolf_C/DefaultSceneRoot_GEN_VARIABLE/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 13 Export_StartIO   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/BP_NPC_Wolf_C/DefaultSceneRoot_GEN_VARIABLE/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 14 Export_Create   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Projectile spawn/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 14 Export_Serialize   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Projectile spawn/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 14 Export_StartIO   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Projectile spawn/
[2022.05.03-07.58.57:459][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 17 Export_Create   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/CharacterMesh0/
[2022.05.03-07.58.57:465][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 17 Export_Serialize   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/CharacterMesh0/
[2022.05.03-07.58.57:465][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 17 Export_StartIO   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/CharacterMesh0/
[2022.05.03-07.58.57:465][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 18 Export_Create   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Spring arm/
[2022.05.03-07.58.57:465][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 18 Export_Serialize   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Spring arm/
[2022.05.03-07.58.57:465][  0]LogStreaming: Error:       AddedNode: /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf 18 Export_StartIO   /Game/GameLogic/Actors/NPC/NPCCharacter/BP_NPC_Wolf/Default__BP_NPC_Wolf_C/Spring arm/
[2022.05.03-07.58.57:465][  0]LogWindows: Error: begin: stack for UAT
[2022.05.03-07.58.57:465][  0]LogWindows: Error: === Critical error: ===
[2022.05.03-07.58.57:466][  0]LogWindows: Error:
[2022.05.03-07.58.57:466][  0]LogWindows: Error: Fatal error: [File:E:\UnrealEngine-5.0.1-release\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 994]
[2022.05.03-07.58.57:466][  0]LogWindows: Error: No outstanding IO, no nodes in the queue, yet we still have 1774 'AddedNodes' in the graph (with 10 boot nodes).
[2022.05.03-07.58.57:466][  0]LogWindows: Error:
[2022.05.03-07.58.57:466][  0]LogWindows: Error:
[2022.05.03-07.58.57:466][  0]LogWindows: Error:
[2022.05.03-07.58.57:466][  0]LogWindows: Error:
[2022.05.03-07.58.57:466][  0]LogWindows: Error:
[2022.05.03-07.58.57:466][  0]LogWindows: Error: end: stack for UAT
SafeFindFiles C:\Users\ATXD\AppData\Local\Temp\E+UnrealEngine-5.0.1-release\Logs * False
FindFiles C:\Users\ATXD\AppData\Local\Temp\E+UnrealEngine-5.0.1-release\Logs * False
SafeCopyFile C:\Users\ATXD\AppData\Local\Temp\E+UnrealEngine-5.0.1-release\Logs\Client.log E:\UnrealEngine-5.0.1-release\Engine\Programs\AutomationTool\Saved\Logs\Client.log
==============================================================================
ERROR: Client exited with error code: 3
       (see E:\UnrealEngine-5.0.1-release\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)

AutomationException: Client exited with error code: 3
   at AutomationScripts.Project.RunStandaloneClient(List`1 DeployContextList, String ClientLogFile, ERunOptions ClientRunFlags, String ClientApp, String ClientCmdLine, ProjectParams Params) in E:\UnrealEngine-5.0.1-release\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 233
   at AutomationScripts.Project.RunInternal(ProjectParams Params, String ServerLogFile, String ClientLogFile) in E:\UnrealEngine-5.0.1-release\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 186
   at AutomationScripts.Project.Run(ProjectParams Params) in E:\UnrealEngine-5.0.1-release\Engine\Source\Programs\AutomationTool\Scripts\RunProjectCommand.Automation.cs:line 109
   at BuildCookRun.DoBuildCookRun(ProjectParams Params) in E:\UnrealEngine-5.0.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212
   at BuildCookRun.ExecuteBuild() in E:\UnrealEngine-5.0.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
   at AutomationTool.BuildCommand.Execute() in E:\UnrealEngine-5.0.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
   at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in E:\UnrealEngine-5.0.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 254
   at AutomationTool.Automation.Process(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in E:\UnrealEngine-5.0.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 153
==============================================================================
AutomationTool executed for 0h 1m 59s
AutomationTool exiting with ExitCode=1 (Error_Unknown)

This error is indeed a cycle dependency error even if no error/warning says so, and no warning is triggered when running the game from the editor viewport.

The solution is to fix the circular dependencies through interfaces/dependency injection/refactoring/ect.

SOLVED

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