Clockwork, nope, you were right, I took a second look and realized in editing I screwed it up. Just replacing GetWorld with getRelative does fix it for all doors.
I am in your debt, thank you.
Clockwork, nope, you were right, I took a second look and realized in editing I screwed it up. Just replacing GetWorld with getRelative does fix it for all doors.
I am in your debt, thank you.