Annoying issue with selecting Packed Level Actor in Unreal Engine 5.2

I have never contemplated this perspective before; it now appears logical. However, I fail to discern any rationale as to why every one of these instances, which can be selected within the viewport (SMInstanceSomethingProxyObject class), is incapable of possessing an additional reference to its parent. Nevertheless, the employment of a selectable billboard serves as a satisfactory temporary solution. I am eagerly anticipating the opportunity to test your tool and showcase it to my team. Upon experimenting with your proposed suggestions, I shall deem your response as resolved. Thank you!

1 Like