Annoying crash using SetTimer: Newbie here

Haha. Thnx for the video. But why would the pointer rest ever become null? It was created in the BeginPlay() then shouldn’t it last for the duration of the game?
Also, how do I find this thread in the future, without having to search my username?
rest->GetResult() just gets the private FString in the object pointed to by rest and as I mentioned previously, I get that string but the crash happens after 30 seconds or so giving me that crash report.
Appreciate the help!