Announcing: Unreal Datasmith: Beta registration is live

There are licensing complications, so there won’t be source code for Datasmith, except on a case-by-case basis and only for custom licensees.

We are not focused on game workflows, though in some cases, Datasmith might address existing needs. In those cases, game companies can buy it, or custom licensees can obtain it.

Some of our research has addressed engine issues with FBX that will benefit everyone. There might be more of that in the future, we’re not ruling it out.

I think this is a win-win for everyone. The free engine will still exist and be improved. Datasmith has its own team of developers now and they are focused on non-games. Since non-game business is fundamentally different than the games business, there has to be revenue to cover the costs, or Datasmith wouldn’t exist. I assume you want Datasmith to exist.

We’re not doing this randomly. We have talked to a lot of customers about the business model for Datasmith and they gave us guidance we are using. I think we’re being very careful to talk to customers before executing - as shown by our plans for a large beta. We want to get this right. Give us a chance to get Datasmith in people’s hands, then we can debate whether the cost is worth it.