Announcing Section #4 for Survival Game - Setting up the survival game-loop

Ill def check out the components, ty.

Atm I just realized that storing a spell in my spellbar (Tarray uproperty) only remains in the spellbar for 60 seconds (because the spell gets destroyed in the world). Mind you the only way to keep it inside the spellbar is to simply hide the mesh and remove collision, but that means that it presists through the world. How viable is it to go this route? where by the end of a match we have something like a 1000 hidden actors with no collision.

I know it sounds pretty inefficient but what alternatives do I have that would be efficient on a multiplayer game. (I know i can directly spawn from a TArray of Tsubobjects, but for reasons such as spell CD, setting instigator, etc, It actually has to be the object stored in the spellbar).

ty