I’m not sure if it was ever really needed, It hasn’t been mentioned too much. I found a thread from a few years ago about it though, if it helps you out:
Ok, short version: since switching to UE 4.22 I got some weird animation related debug output on the screen. Asking here several times was to no avail no answer as usual, so I did some more digging. Turns out there is a flagin a skinned mesh component bDisplayDebugUpdateRateOptimizations that turns this on or off. You can do that through BP or in C++. While researching that I came across the framework to have some sort of anim LOD meaning that anims are updated only every X frames. The tooltip h…
-Zen