Animnotify Parameters

I thought anim notify parameters were something that was possible in UE3, but I may have been mistaken. I was hoping to have 1 type of notify that goes through the same event path with a slight variation based on a parameter, rather than needing a unique notify for setting damage and checking hit, or having multiple different check hit notifies

But I think you’re right and I should be able to organize my event graph so it’s not a big deal. Thanks for the reply!