AnimMontage and AnimNotify Callback to Code

Dear IndyGoof,

I have anim notifies that call C++ that are played via anim montages, for all of the sword swing rainbow ribbon effects in my game.

Here is the setup I use:

  1. Must have a custom anim blueprint class, I have wiki tutorial on this here:

Wiki Link

  1. in custom anim blueprint class, have the C++ functions / functions that call other functions in your game code structure

  2. in the anim BP event graph, have the anim notifies call the C++ anim BP functions

  3. DONE!

:slight_smile:

PS: Another Custom Anim BP Wiki of mine:

Wiki Link