Hi I’m having the same issue described here. I have a simple animation of a chest opening. When I trigger it, the “open” animation plays fine and stops. I have duplicated the animation sequence and set its rate scale to -1. But when I trigger the “close” animation, rather than see it play in reverse, it just jumps back to the start frame and skips the animation entirely. Am I doing something wrong? This seems like it should be really straightforward and simple.
I also tried checking the “looping?” box, and while it does result in the animation actually playing backwards, it of course loops over and over and doesn’t stop at the end (first) frame like I want.
Halp?
(Oh yeah, I’m using version 4.13.2)