Animations with a rate scale of -1.0 do not played via BPs

Hey Jorge,

Thanks for pinging this thread again. I re-tested it in latest builds and it has indeed come back. I’ve re-opened the bug listed in my original answer.

In the meantime though, the workaround is to set the Initial Position (found in the skeletal mesh details panel) to the end of the animation. This field is in seconds, but if you want to be exact, you can just enter a number higher than the total time of the animation and it will be truncated to the end time.