Animations with a rate scale of -1.0 do not played via BPs

Hey ,
I am now running into this same issue that TommyBear reported. Set Play Rate to “-1” does not play the animation in reverse, instead nothing happens. If I turn Looping on, it will indeed work as I would expect, but I don’t want it to Loop!.. So… I don’t understand how the bug has been fixed ^^’ (Using Unreal 4.10.2 at the moment)