Animations/Rig Logic not working on Metahuman Face imported from Maya

For anyone coming here looking for answers. The above videos are ok but too convoluted. I came across this one, which is actually the most elegant solution and doesn’t require messing with DNA files or using the standalone Bridge app.

It’s blender but works the exact same way with whichever DCC you use to add the blendshape into the fbx.

The important bit starts at 12:54 ish.