Animations/Rig Logic not working on Metahuman Face imported from Maya

Hello,

Just drag and drop the .dna files to unreal engine, after dragging it a window will popoup, select the skeleton mesh ( the one that you have already imported, not the archtype ) save, close all tabs, and everything should works fine.

Also dont forget to assign both the anim_postprocess and control rig to your imported head.

the .dna files are located under the file path to megascan library :

…\Megascans Library\Downloaded\DHI\AAAA\8k\asset_ue_source\MetaHumans\XXXX\SourceAssets

AAAA the name of the folder containing the metahuman project ( random name created by bridge )
XXXX is the Metahuman model name

Goodluck

2 Likes