Solved: It seems to be an engine bug with something to do with the number of evals stopping even though delta time was still moving.
There is no fix, I’m no engineer. I ended up using Ik to force hands into place.
Solved: It seems to be an engine bug with something to do with the number of evals stopping even though delta time was still moving.
There is no fix, I’m no engineer. I ended up using Ik to force hands into place.