I don’t need your gratitude but you need to get your thing straight, here I put my effort to show you that it IS about replication.
I just do this during my coffee time and capture it, feel free to ignore it. Like I “guessed” it was easily done when replication is setup.
Under same condition, first person blueprint template, listen server and client, I keep the arm mesh and migrate the Owen pawn from Animation example content.
Of course, I setup the animation and trigger and state, they don’t automagically just happen.
It was never about additional mesh/skeleton, it is “do you even understand how the engine work or not”.
Big thanks to Redditor /u/AODBAMF, he posted this very helpful thread on /r/gamedev and fantastic capturing result.
Now, with above being said. It might actually be true that the best way to get correct answer is to post a wrong answer on internet.
I can’t stand that you are satisfied with your wrong approach and will probably lead some future newbie that are clueless to assume your way is correct.
So that’s the only reason I made this video, I never really want to help you, either directly or indirectly because of your attitude.
Please stop claiming you do how many years in programming for big company and other unrelated thing, truth is you didn’t want to trace the code, you didn’t want to understand how the engine work on basic level,
you just want to plug nodes in and expect them to work like a charm. Those people you bashed are correct, and your answer to your problem is still the wrong way to do it.