c++项目中的Game mode进行了如下操作:
ADGameMode::ADGameMode()
{
// set default pawn class to our Blueprinted character
//static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter"));
//if (PlayerPawnBPClass.Class != NULL)
//{
// DefaultPawnClass = PlayerPawnBPClass.Class;
//}
}
或许这就是罪魁祸首,因为我创建了一个newgamemode后问题解决了