Animation warping and Animation Locomotion Library functions disappear

c++项目中的Game mode进行了如下操作:


ADGameMode::ADGameMode()
{
	// set default pawn class to our Blueprinted character
	//static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPerson/Blueprints/BP_ThirdPersonCharacter"));
	//if (PlayerPawnBPClass.Class != NULL)
	//{
	//	DefaultPawnClass = PlayerPawnBPClass.Class;
	//}
}  
或许这就是罪魁祸首,因为我创建了一个newgamemode后问题解决了