Animation sync with different skeletons

(Apologies for Thread Necro)

Struggling with the same issue. How do you sync anim components in an AnimBP (e.g. horse riding)? For cinematic or non-realtime applications, there are lots of ‘hacks’ you can try and use to get the anims to play at the same time. But in a real-time anim graph anims can desync very easily.

Most commonly, you use a Blendspace for locomotion with a velocity variable. But no matter how ‘equal’ you try to make it (e.g. driven by the same velocity variable, identical pre-requisite notes), they always desync. Would be nice to fix this.

How can you use control rig to sync these anims?