Animation Random Start Frame

More on that. If you use a STATE machine in the Anim BluePrint then the method above stops working… so instead…

in the Character in the level give it an Anim Asset not an Anim BluePrint


and then in the Character BP in the Construction script override it like this …with an Override Animation Data node (there is no ‘Anim To Play’ node in the BP.
Setting the Start position here does nothing…

…so in the main BP Event Graph, do this - (my animation is 86 seconds long) -Set Position here, seems to wants seconds, so the In Pos is Random Float in Range 0 - 80

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