Animation packs missing root motion

All right, need your help @**BlackRang666 **… My submission has been rejected because I’m not using the Epic Skeleton. I need to rename the bones to the Epic Skeleton naming convention… My character is a Dwelf ( well a hobbit but of course you can’t use that name…) So the scale is totally different from the Epic Skeleton. This means that your Epic Skeleton can be pretty much any size and proportion as long as you have the same number of bones the Epic Skeleton has.
Question though: My character has some extra bones for sword, slingshot etc… can these bones be attached to the rig without breaking the Epic Skeleton constraints??? is there a certain way they should be named?? I have an undead (humanoid ) character coming soon after and would really love to be right on target for that submission without bugging the vetting team with some annoying back and forth.
Thanks in again for sharing your knowledge.
Cheers! :slight_smile:
Edit: also my character has only 2 spine bones, do I need to add a third one in order to comply to the Epic Skeleton?