You will have to create a branching point (Animation Montage in Unreal Engine | Unreal Engine 5.1 Documentation) Then open the animbp - right click - search for the name of your branch point
You will have to create a branching point (Animation Montage in Unreal Engine | Unreal Engine 5.1 Documentation) Then open the animbp - right click - search for the name of your branch point