So are there any plans to improve the precision of animations when the player isn’t close to the origin? I mean, the game “Squad” (http://joinsquad.com/) is also suffering from the jittering when player isn’t near the world origin. I read that it’s making it hard to use gun sights because they jitter around.
Also, I did post this under “Using UE 4”, but nobody ever answers there. Bone rotation jitter after aim offset + transform bone - Character & Animation - Unreal Engine Forums
Are there any plans to improve the precision of animations when the player isn’t near the world origin? Do you understand the problem that is happening? The fact is that the floating point precision of the FTransform class, that is used for everything, isn’t high enough when player isn’t near origin. The imprecision causes the jittering. This jittering happens even if you just attach a mesh to the player, it doesn’t have to be animated.