Animation jitter when far away from world origin

Hi BobJoel,

This issue was reported as a bug and determined not to be a bug, so in that sense it is resolved. In which case if the user (or anyone else) wanted further support on the correct way to set this up, they would need to add a new post under “Using UE4” or “Everything Else.”

As it happens, while looking into this I ran across this video that I believe explains how to achieve what you are trying to accomplish with animation based aiming: https://www.youtube.com/watch?v=haA6vYgbEw0

If it does not, as I mentioned above, please start a new post in the appropriate AnswerHub section and call it something like “The best way to set up animation based aiming.”

Thanks,