Hello, I have a skeleton mesh that you can see in the video of a penguin. I’ve added a control rig in the editor and created an animation for it using Unreal. I’ve exported the animation and set it in Montage. Now whenever I play this animation in runtime, you can see in the video player disappears from the camera because it’s trying to follow the absolute coordinate from the animation.
I’ve changed the blend type to additive in the sequencer, but that did not fix it.
Can anyone tell me how I can fix this, or point me in the right direction? I’m newbie with animations