Animation in C++?

Writing Animation Blueprints in C++

I have two relevant tutorials here!

Writing custom logic for Animation BP in C++

Making your own Animation BP Nodes (code might be a bit out dated but you get the idea)

I personally do all my Anim BP event graph stuff in C++, except anim notifies, and then use the Anim Graph for all animation work :slight_smile:

This allows me to do fancy math calculations at high speeds in the C++ and pass the results to Anim BP via BP variables :slight_smile: