Animation Editor: Bone Transform set by Numbers not working properly

Sorry for the late reply. I have a semi complicated situation. Imported a Mixamo character, made with the old Fuse software. The skeleton has no root bone, just the hips one. I also imported several animations from Mixamo. Some of them don’t play “in place” (meaning the hips bone moves away from its start location.) Then I used Mixamo Retargeting Plugin to retarget said skeleton to the ue4 maniquen, which adds a new root bone as well. This disallows me to use root motion, because the root bone stays in place, while the hips bone moves. I tried to compensate that problem with an aditive layer track inside the animation and some keys so the animation looks smooth again when played in loop (its mainly the walking animation). I was trying to set the bone translation manually by numbers, so the bone, at the end of the animation, is in the exact same place as in the first frame. I hope, this is understandable. sorry for the bad english!

I’m not sure if I can solve this with Bone Translation in the BP because I think I need a curve and not just a fix translation for the whole animation. Or I’ll have to use anim notifies or something like that, to control the alpha of the BP Bone Translation over time. I’ll have a lok a it or try to find a better solution (or maybe better animations). Thank you for your help!