I found a simple workaround. I added a metadata curve (which has a value of 1) to the animation sequence. This curve is similarly reduced during blend-in and blend-out. I then divide my curve by this metadata value to get the original unblended value. In my case I was using a curve to control drawing my bow, but the instant release of the blow string was blended and was not instant. Here’s my workaround code:
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