Animation BP for actors

Try this:

1 - disconnect the BP animation update in your animation BP (this means the event graph will do nothing)

2 - on the event overlaps, get your mesh → Get Anim Instance → cast to ZombieAnimation → set Can attack.

So basically, your actor BP will set directly the canAttack variable in your animation BP.

Something like this:

Don forget to disconnect the update event in the event graph in your animation BP.