Here’s what I want: every time SwitchWeapon bool is set to true, replay the arm animation from idle to hold weapon to simulate the action of pulling out new weapons, my question is: is there a better way to do it instead of using a boolean? like a trigger in Unity that only fires once, since every time I use a bool as transition rule, I also need to reset it back to false, I don’t know what is the proper way to do that, if I don’t, the SwitchWeapon alias is constantly trying to kick in.
