Hi Sorhane,
The first thing I notice is that you aren’t using a blendspace to transition from idle to walking to running. That’s why your character goes straight from idle to run. There are a number of steps to get this functioning correctly so I advise doing one or both of the following:
- Download and add the Free Animation Starter Pack to your project and see how they have this already set up for the rifle, then apply that to the pistol animations
- Watch the following video series, particularly the section on Blend Spaces:
3rd Person Game with Blueprints
If you’re still having problems after viewing the video and/or comparing the AnimBlueprint from the Animation Starter Pack, let me know.
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