Animation BluePrint don't change states

i tried to make a shield and sword state and you can go to block state on it but even when booleans are true no state changes,and when i connect the shiled&sword state directly it wont blend or chang states,it stay only in idle


in the state it blend states when moving, and back to idle state if stopped also when guarding idle or move based on bool and ground speed

no state is changing im using property access

create a testing bool variable in the anim BP
In the event graph set the test bool with the value from player BP combat guarding bool

Also post a screenshot of your Anim BP Event graph. The Initialize and event update aspects should look similar to the following.

ok it works in the direct bool connect to my player blueprint
and that’s the event graph nothing special i’m using the default manny event graph
thank you verry much for your help m8
now the shiled and sword move out of animation like running when i guard because i use blend animations
this is the blend and settings