Animation Blueprint code with different skeletons

Did we file a bug for this yet?

Because this pretty much just seems like an UI Bug, right? That it just doesn’t allow us to insert the correct animations, but if the animations are already there (e.g., because they got there in an old version) it works just fine=

Is there a workaround to deactivate the checking wheter animation data is “correct” in the UI?

Edit: Alright guys, I filed a bug report.