Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

Hi Everyone, I’m having an issue with ARTv1 and Maya 2016. I got the Maya tools and the rigs being used are made in UE4 but the windows version, I’m on a Macbook pro. When I try to open the rigs in the mac version of ARTv1 it asks me for a path in windows even though I have the path in the settings pointing to my mac folder. Every time I open the maya file for the animations I have to navigate to where the .mb are at and every time I add a character to the scene it also asks me to locate the files. Also the GUI for the tool is all greyed out and I can’t select any of the joints in it.

Thanks in advance for the help.

Any news for ART v2?

Yeah. There are any News on this? It’s a Long time since the first post.

If you guys want to, you can go here and drool all over your keyboard, better grab some tissues before you click this link. :slight_smile: DevBlog — Jeremy Ernst :cool:

Cool maybe we will get an update to those tools sometime this decade…

Hello, same problem for me. here is the export file Dropbox - File Deleted - Simplify your life? How can I solve it?

Hello guys, on dec 2015 a guy posted some issue they had.

// Error: Upper limit is smaller than the lower limit

cmds.transformLimits(aimLoc, etz = (True, True), tz = (minTz, maxTz))

RuntimeError: Upper limit is smaller than the lower limit //

This week I had the same problem. My character is a short character like a chibby. (big head, small legs and arms) So his leg is also short. When I set the position of the legs I realize that the size of my leg matter as on the line 1902 of the archive ART_autoRigger.py the script use some lenghts to create the leg pole vector.

So I wonder if someone could explane me better what are the variables of this calcule, it would help me avoiding the problem. And if it would be possible change the way the script calculates this. Because this could limit a character.

Here is a sketch of the joints position that causes the error.

Thank you guys.

Hey guys! When I try to change the spacing of the arms (ik/fk) an error is printed out and I don’t know what’s causing it.

Error: RuntimeError: file C:/Program Files (x86)/Epic Games/4.13/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_animationUI.py line 5216: setAttr: No object matches name: :Rig_Settings.lFkArmOrient

Error: ValueError: file C:/Program Files (x86)/Epic Games/4.13/Engine/Extras/Maya_AnimationRiggingTools/MayaTools/General/Scripts\ART_animationUI.py line 6581: No object matches name: :driver_upperarm_r

Can anyone help me? I’ve already downloaded the folder from dropbox and replaced the files inside the engine folder and the problem persists.

Thanks in advance!

Also be aware these A.R.T. tools could possibly break Maya if you are using 2017. I just had to reinstall Maya because the ART tools screwed up my radial menus. https://forums.autodesk.com/t5/maya-forum/can-t-use-right-click-radial-menus/m-p/7130586#M42969

Just wanted to give everyone a heads up the in progress ARTv2 is released live on Github for free download. It’s pretty solid so far!
https://github.com/EpicGames/ARTv2

Also, since it took a buddy and me a minute to find out how to install it correctly I felt obligated to share how we installed it (at least in 2015 Maya student edition.)

  1. Downloaded the zip from the github repo linked above (*note you need to sign into your github acct)
  2. Unzip the download. Rename the folder from ARTv2-master to ARTv2
  3. Open Maya, open the ARTv2 folder in a new window, drag in the install.mel file into Maya.
  4. Error pops up to for the plugin folder, choose the ARTv2 folder that you just renamed.
  5. In Maya, go to windows > system/preferences > plug-in manager > I checked “Loaded” and “Auto Load” and close.
    Almost done…
    In your top tool bar you should now see “A.R.T. 2.0”
  6. Tell thanks!

Thank you for the information.

Will test on Maya 2017

Right now the GitHub link is down for me (or maybe I need an account to see it)
Do you have the same issue?

Thanks for this interesting and helpful tool.
I just experienced it isn’t running with the update4 to Maya 2017 (Startup script not running any more). I would appreciate if there would be a fix.
Thanks

If you haven’t already - you need to follow these directions for signing up to the epicgames github account (same directions for downloading UE from source)
https:///ue4-on-github

Then signup/login into github and visit the link.

Like I’ve imagined.
Cheers man :slight_smile: !

It looks like script is conflicted with some changes in maya api



Failed to execute userSetup.py
Traceback (most recent call last):
  File "C:/Users/mmowel/Documents/maya/scripts\userSetup.py", line 27, in <module>
    correctSysPath()
  File "C:/Users/mmowel/Documents/maya/scripts\userSetup.py", line 21, in correctSysPath
    if path-1] in (MAYA_SEP, os.sep, os.altsep):
IndexError: string index out of range


Hey ,

First time poster in this section so ill just say the ART tool is brilliant and its made my life wayyyy easier thus far - in saying that tho my lappy has thrown a wobbly in ARTv1 running in maya 2014 and the global mover no longer works properly for setting up the bone positions. It’s currently only moving the joint selected and not its hierarchy. The other modes are not selected. Any idea how to fix it? I tried to copy over the Maya tools folder with a new version to try fix it but it didnt fix the problem. If you have any ideas that might help me out id be super appreciative cos my lappy is where i get the majority of my rigging done on my lunch breaks at work -Thanks in advance bud! :slight_smile:
Stace

Edit- ok I found the problem, turns out that an option I didn’t even know existed has somehow been activated… Preserve child transform was ticked and once unticked it all went back to normal

Thanks for the instructions, this worked out great for me. I’m also working with Maya 2017 update 4 and wasn’t able to get ArtV1 to work, but ArtV2 seems to be running with no problems.

One tiny thing I did have to do is hit “refresh” in the plug-in manager to get the art tools to show up as an option.

Thanks for the help!

Hello,

I am not sure if you are aware of this, but multiple users (including me) are facing issues when right clicking in Maya when we have the A.R.T tools installed.

The GitHub page is down… or gone? Odd…