Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap

I installed Art on Maya 2016 and it seems to be throwing a wobbly here and there. Is there a later version of the ART Tools I can grab somewhere or do I need to wait for the next Engine Update?

Script loads fine in 2016 with some deprecation warnings here and there. And then throws some errors for certain functions.

I can post more details if that would help but I am certain you already tried 2016 by now:-P

Epic Games plug-in not showing up. RESOLVED

Hey, i had the same problem. I menaged to fix this after coupple hours of intense research.

  1. Search for “usersetup” files in you computer browser.
  2. Delete all usersetup.py/usersetup.pyd files.
  3. Remember locations where you deleted these files.
  4. Copy fresh usersetup.py from UE4/extras.
  5. Paste only in one location (where you deleted before) at a time.
  6. Run Maya.
  7. If nothing happens - delete usersetup.py you recently added.
  8. Try other location.
  9. Location which succeeded was bizzarre, not a default one, it was like -C:\Autodesk\Maya2015\plug-ins\bifrost\scripts.

Have a nice day!

Hey all!

I’ve been on vacation for the last week and a half. Will get caught up on this thread today. Apologies for any delays and thanks for your patience!

Welcome Back . Just to let you know. In your first post you have this issue.
**

  • Supplied hand poses in the pose editor do not work

**
This is my fix

awesome! Thanks man! I will update that first post with a link to your fix!

when I try to launch the side bar I get the following:

Error: ImportError: file C:/Users/username/Documents/maya/MayaTools/General/Scripts\customMayaMenu.py line 609: No module named je_Tools

Anyone know how to resolve this one?

Ah, that shouldn’t be an option. I must have forgotten to remove that from the menu. It’s some legacy Gears of War tools I had that are no longer used :slight_smile:

unless LT now has Python support, which previous versions have not, then nope :frowning: I have no idea why there is MEL but not Python support. I’m sure they have a good reason, I just don’t know what it is.
I talked with a rep there about getting the new version of the tools packaged as a plugin available on the autodesk exchange site for free. Hopefully we can get that going :slight_smile:

thank you sir! Much appreciated. I’ll post a V2 update on the dev blog tonight or tomorrow with all of the latest stuff that’s been done. I think people will dig it :slight_smile:
Here’s a peak:
https://www.dropbox.com/s/sz098oeeftbp3mn/ART2_publish.mov?

Hey man!

Thanks for the video! Super helpful in figuring it out. So take a look at this frame:

When in rig pose, the added leaf joint looks like it now has the same orientation you were getting in the rig. I think you just need to orient it in the rig pose however you want it and you should be good. It’s curious why it’s not keeping the relationship the same, but you can see on that frame it’s clearly not world axis aligned anymore. Editing your rig pose should fix it. Just edit your export file, go back to skeleton placement and select reset rig pose from the reference pose manager menu, auto world space like usual, and then make any tweaks. Once you rebuild from that, it should fix it.

The whole rig pose process is a total mess in V1 and has been significantly improved in V2:

Dropbox - ART2_publish.mov - Simplify your life?

ha! Guess I should have read down the thread more. Thanks !

Yep. Terrible. That’s some rookie $h!t right there, amiright? I actually fixed this in V1 in the jointMover file. I think it will ship out with 4.8. We noticed that a while back and I hung my head in shame. V2 has everything super aligned straight. Each module gets created in it’s ideal pose, which it then uses for the rig pose, and you can modify it from there:

Dropbox - ART2_publish.mov - Simplify your life?

I need to get 2016 first :slight_smile: What are the current issues ?

I wish things would just continue to work in new autodesk product releases :confused:

awesome! thanks to once again!

Being worked on right now! We should have a demo available in 3-4 weeks. Then we’ll add it to the UI as a module.

paste the code in the python tab in the script editor. It will fail if you try to run it as mel :slight_smile:
Then just hit the execute button!

beaten once again! haha. Thank you Michael!

I haven’t gotten my copy yet, so no idea what types of issues you may run into with 2016. In a perfect world…none! But something tells me that isn’t going to be the case :frowning:

Please post any details, as I can start looking into them once I get my license!

Heya! Thanks for helping out!
The correct location should be in your maya/scripts folder, and if there is a userSetup file in your maya/mayaVersion/scripts folder, then that one should get removed. Not sure why you had to go all the way to that particular scripts folder to get a success :confused:

My suggestion would be to try this:

  1. Search for “usersetup” files in you computer browser.
  2. Delete all usersetup.py/usersetup.pyd files.
  3. Copy fresh usersetup.py from UE4/extras and paste into documents/maya/scripts folder
  4. Browse to documents/maya/mayaVersion#/scripts/ and delete the mayaTools file (this stores the path)
  5. Run Maya.
  6. You should now get the prompt and get no flickering.

Hey ,

ART2 is looking pretty slick, can’t wait to get it.

Keep up the good work, will have to bug some people to get you your copy of Maya 2016!